Select either Debug or Release and x86 or 64 bit (depending on your computer's architecture).Find the StonehearthEditor.sln file where you downloaded the code. Once it has finished compiling, you can either run it from VS with the Start button, or find the exe in the respective folder.Ĭlick on the Start button or in Build->Build Solution. ![]() If you want to use the auto-localization feature (which automatically prepares the translation file for your mod so that it can be translated to other languages), you must install Python 2.7 in your computer. Make sure it is that version and not Python 3. Then make sure you have the Python path in your environment variables so that your computer knows where to find it. First time runįind the StonehearthEditor.exe inside the "shed" folder and run it. The first time you run SHED it will ask you to find your mods directory. Usually you would select the "mods" folder inside your Stonehearth folder. To be able to see and create any content in SHED, the mods must be in plain folders, not in. smod files, SHED will offer you to uncompress them automatically. After it finishes, you might have to click on "File > Reload" for the mods to be detected by SHED. If you manually unzip your mods, make sure the structure is the same than when we run uncompressed mods in the game, otherwise SHED won't know how to load them from the "mods" folder. SHED might take a little while to appear here and / or to load / reload all the mods, so be patient. ![]() In that case, after SHED has finished loading the base mods, go to File->Change Mod Directory: If you're going to upload your mods to the Steam Workshop, you will have already created them from the Mods menu in the game. You can browse and select your steam_uploads directory for the second text box, and click on 'Apply and reload', which will reload the mods list. Your mods will appear below the list of base mods, they won't get ordered together.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |